![]() Do you need anything else? It's no Blades of Steel (hell EA's NHL09 isn't Blades of Steel), but growing up in Minnesota and playing on a hockey team ensured that this one was in the NES as much as Super Mario 3. I think I've got the same fond memory for this one as everyone else does: skinny dude, medium dude, and fat dude. The only game that ended up rivaling this excellent design was Konami's Blades of Steel, but the two were different enough to own and enjoy both (which is why you'll find Blades on this countdown). Every Ice Hockey player discovered their own perfect combination of men, and then it was on to the ice. You could choose from three different player body types, and outfit your team with any combination of them fast but weak Skinny Guys, brawny but slow Fat Guys, or well-balanced, middle-ground Normal Guys. This game of skating and slap shots was perfectly balanced, simple fun with just the right touch of planning and strategy to keep things interesting match after match. None of those games ended up having the lasting appeal and addictiveness of one of its other contemporaries, though – the first-party Nintendo sports sim known simply as Ice Hockey. Nintendo had a fairly diverse lineup of sports titles introduced for the NES early on in the system's life cycle, including 8-bit interpretations of soccer, tennis, volleyball and even downhill slalom skiing. Colin Moriarty, IGN Guides Associate Editor Kung Fu proved how good even the most simple games can be, and it's still a title I go back and play often to this day. Who ever thought I could be addicted to such a simple, repetitive game? We could only afford a new game every few months growing up, and when we were stuck with a game like Kung Fu, you might think we were disappointed. X's maniacal laughter each time he defeated Thomas, keeping his kidnapped girlfriend for his own. Could you get past the bee-throwing enemy on stage four without losing a life? It was integral if you wanted a high score. This made it a prime game for high score hunting, with certain parts of the experience that were of the make and break variety. What makes the game so special, then? Apart from its fun gameplay and difficult boss battles, Kung Fu had inherent replay value simply because the game started over once you beat it with a higher difficulty level. Made up of only five stages and a few types of enemies, a skilled gamer can get through Kung Fu in its entirety in less than ten minutes. Aside from its special place in history, however, Kung Fu is also a rewarding example of early "beat-'em-up" videogames in all of its 2D glory. A dumbed-down port of a superior arcade title by Irem, Kung Fu holds accolades simply for being one of the first third-party games released on the NES. Teenage Mutant Ninja Turtles II: The Arcade Game Skate or Die 2: The Search for Double Troubleīattletoads & Double Dragon: The Ultimate TeamĪ Boy and His Blob: Trouble on Blobolonia
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